
Cap A Stat at Double the Next Highest Value
Baron said:
(read more on this subject -
http://forums.nextrps.com/viewtopic.php?f=6&t=27 )
Cap A Stat at Double the Next Highest Value
What do you think about "nerfing" a stat to double the next highest value?
I was thinking I'd let people continue to spend the points wherever they want, but the system would only recognize up to double the next highest stat value.
If your stats were:
15/15/20/50/15/15
They would load as:
15/15/20/40/15/15
And if you did:
15/15/105/15/15/15
It would Load as:
15/15/30/15/15/15
I think this would give people freedom to build unique characters without looking to find ways to game the combat side without any real upside to the role play explanation for those stats.
If you exceed the "double" temporarily and then move your other stats up to "catch up" the higher value would be adjusted automatically - so you wouldn't "loose" the points, you just wouldn't benefit from them until you spend elsewhere to raise the other stats.
Mon Jul 27, 2009 11:42 pm
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